Tomorrow’s War 2nd Edition

Tomorrow’s War 2nd Edition is and Ambush Ally Games set of rules first published in 2011 by Osprey, and no longer available in print, although you can download the pdf from Ambush Ally for US $25.00.

I was lucky enough to find a second-hand copy on Amazon for sale and it arrived a few days ago.

Tomorrow’s War is the futuristic follow-up to Ambush Games’ Force on Force Ultramodern rules. Having like the Force on Force rules system I was interested in seeing how Tomorrow’s War treated Si-Fi gaming.

The book is a 250 page lavish production by Osprey with loads of photographs, artwork and player aid tables throughout. Yet for all of this effort I was extremely disappointed.

Although I did not buy the book for its rules I have to say I was expecting something similar to Force on Force. Some things were similar and looked more streamlined but others were not. For all the simplicity of the universal die mechanic (different die D6, D8, D10 for varying class and moral), the game still seems to get bogged down with lots of book keeping. For instance having to record reducing effectiveness of units taking multiple reaction tests which have to continually reduce their firepower and movement for future reactions.

It is also a bucket of dice game where not only do you roll your bucket of dice to score over the target number, but you also have to roll higher than your opponent with dice individually paired off as the defender rolls his bucket of dice.

On the plus side the rules are figure neutral so you can use your 40k, star wars, or future wars which means no additional figures are required. There is also a lot of interesting ideas and rules for different types of potential scenarios, a detailed future world, and an extensive campaign system.

Normally Osprey publications are laid out well and in a logical order. Not so with “Tomorrow’s War. There are too many charts spread out. Even worse, there is no quick summary sheet. Critical information for playing the game is scattered throughout the book and hard to locate. Maybe if things were better presented the game would have some potential. As it is now, Tomorrow’s War has too many scattered ideas, too many situational rules, and needing too much effort to wade through the book to be a solid game. Even the downloadable QRS is four pages long!

If you can pick it up cheaply and you are looking for a good, but not great, source book for Sci-Fi games, then it is worth the purchase. If you are looking for a good set of rules FORGET IT! The pdf at US $25.00 is not worth the money – try for a second hand copy.

4 thoughts on “Tomorrow’s War 2nd Edition

  1. Normally ‘bucket of dice’ rolling works pretty well for us. Mostly because I’m teaching non-gamers and kids how to play, who might not be great at math. But yea, rolling lots of dice and comparing each individual die slows down a game horribly. Plus nothing will annoy me quicker than a poorly organized rulebook. I think there was one section of the 2019 Necromunda rulebook that referenced another section that then pointed you to another section, and even then it didn’t properly explain the rule! Thanks for the review on Tomorrows War 2e. Sounds like I can safely skip that one.

    Liked by 2 people

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